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21. Sticky:Dev blog: Lighting the invention bulb - in EVE Information Portal [original thread]
CCP Phantom wrote: Invention results will be non-binary, with some good luck to get an extra boost of ME/TE or,with only a little bad luck you will receive back some datacores used in the invention.
Honestly I would much rather prefer if...
- by Sheeana Harb - at 2014.09.15 20:03:00
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22. Sticky:Dev blog: Lighting the invention bulb - in EVE Information Portal [original thread]
Sheeana Harb wrote: Red Bluesteel wrote: It still remains a waste of time. Especially for people who learned the skills for just this item you are now changing. These people are now be forced to learn one or two more skills, your are serio...
- by Sheeana Harb - at 2014.09.15 20:02:00
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23. Sticky:Dev blog: Lighting the invention bulb - in EVE Information Portal [original thread]
Red Bluesteel wrote: It still remains a waste of time. Especially for people who learned the skills for just this item you are now changing. These people are now be forced to learn one or two more skills, your are seriously kidding? This are...
- by Sheeana Harb - at 2014.09.13 20:16:00
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24. Sticky:Dev blog: Lighting the invention bulb - in EVE Information Portal [original thread]
CCP Ytterbium wrote: Invention skills are a fine line to walk upon. Make them too valuable and they'll become a mandatory requirement for everyone to use before starting Invention, just like the old Production Efficiency skill used to force pe...
- by Sheeana Harb - at 2014.09.12 22:33:00
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25. Sticky:Dev blog: Lighting the invention bulb - in EVE Information Portal [original thread]
Kaydar ArX wrote: .... +Me: Sure I will save some components, but I build in batches and will always plan using the basic ME2/TE4 bpc. ... Exactly what I had in mind. When building (and buying in batches), we will be left with 'spare' compon...
- by Sheeana Harb - at 2014.09.12 20:38:00
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26. Sticky:Dev blog: Lighting the invention bulb - in EVE Information Portal [original thread]
Hello, I would like to provide feedback specifically to a multiple invention outcome feature: This change will make it harder to buy larger amounts of materials for T2 manufacturing . Before if I had 80 T2 BPCs all with ME2, I knew I could open...
- by Sheeana Harb - at 2014.09.12 11:37:00
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27. Crius state of play - in Science and Industry [original thread]
CCP Greyscale wrote: Hi everyone, How are the Crius industry changes working out for you? ... -Greyscale Personally I'm very happy with the industry changes Crius has brought. Reduced number of clicks to start a job stands out most. I want...
- by Sheeana Harb - at 2014.09.12 11:24:00
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28. Sticky:Dev blog: Size Matters: Introducing Burner Missions - in EVE Information Portal [original thread]
Rain6637 wrote: you don't have to run regular level 4 missions. faction standings, the ones you get for running missions in FW... they unlock security agents (and all agents) in an empire. it's not just mission runners who will have access to b...
- by Sheeana Harb - at 2014.08.16 00:38:00
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29. Sticky:Dev blog: Size Matters: Introducing Burner Missions - in EVE Information Portal [original thread]
I'm very happy with the concept of Burner missions, as it bridges gap between PvE and PvP. However I can't see myself doing them, since that would require me to run 'regular' level 4 mission in order to have a chance for a Burner one. I would VE...
- by Sheeana Harb - at 2014.08.15 23:43:00
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30. [Suggestion]Team Auction Changes - in Player Features and Ideas Discussion [original thread]
Laendra wrote: Now that we've all had some time to see what they're like, I'd like to propose some changes to the Team Auctions system. 1) Notification when you are outbid. An evemail notification fires off whenever the system, for which you a...
- by Sheeana Harb - at 2014.08.15 11:53:00
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31. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
I honestly appreciate the effort that's being put in to make Nestor worthwhile battleship, but I'm still of the opinion (and have been since the ship was introduced on Sisi) that a jump drive would make Nestor A LOT more unique and desirable. Even...
- by Sheeana Harb - at 2014.08.11 22:15:00
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32. Sticky:Reserved #4 - in Wormholes [original thread]
Rei Moon wrote: ^ so what you're saying, basically, is that, caps jumping wormholes is a bad thing? No. Read it again. I'm saying that after the change capitals will be at greater risk after jumping through a wormhole. Laurici wrote: ...
- by Sheeana Harb - at 2014.08.09 22:19:00
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33. Sticky:Reserved #4 - in Wormholes [original thread]
Ruffio Sepico wrote: Sheeana Harb wrote: I support this change and am looking forward to it being implemented. Afterall, stargates have similar mechanic and we got used to it, didn't we. Then all we need is for capital ships to start use ...
- by Sheeana Harb - at 2014.08.09 10:08:00
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34. Sticky:Reserved #4 - in Wormholes [original thread]
I support this change and am looking forward to it being implemented. Afterall, stargates have similar mechanic and we got used to it, didn't we.
- by Sheeana Harb - at 2014.08.08 20:16:00
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35. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Deployables that simulate effects of Wormhole systems within given area. NPC ships would be immune and I guess there might be needed a 'one within xx range of another' limit :).
- by Sheeana Harb - at 2014.08.07 10:03:00
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36. CRIUS release - nullsec data and relics - is it just me? - in Missions & Complexes [original thread]
Ikonia wrote: So, whats up with this? Is it just my experience? Did i really have that bad luck? Or do i miss something posted by the devs somewhere? Any information would be great. Thanks in advance. I think it might just be a bad luck. The...
- by Sheeana Harb - at 2014.08.06 19:11:00
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37. Fire Fozzie - in Wormholes [original thread]
CCP Fozzie wrote: Sorry, this change will need to wait for a few technical backend changes before we can get it implemented. I bet your release clause is hidden at the end of the POS code . Also great WH changes, looking forward to them. An...
- by Sheeana Harb - at 2014.08.06 18:42:00
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38. Crius - Feedback on industry UI (bucket list) - in Science and Industry [original thread]
Steve Ronuken wrote: You can kinda do 1 at the moment. If you can get a link for the blueprint (market, autolink in a chat channel) you can right click it, and 'use blueprint') It's not great, and CCP have said they're going to work up a pro...
- by Sheeana Harb - at 2014.07.28 20:30:00
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39. New industry skills discussion (connected to Advanced Industry) - in Player Features and Ideas Discussion [original thread]
Kyshonuba wrote: Here it is Sheeana. Thank you.
- by Sheeana Harb - at 2014.07.27 21:00:00
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40. Crius - Feedback on industry UI (bucket list) - in Science and Industry [original thread]
I've been very impressed with the new Industry UI and after couple of hours testing, there are few things that would improve my experience with it: 1) Ability to 'simulate' blueprints I don't own. Right now I have to own either a BPO or BPC in...
- by Sheeana Harb - at 2014.07.27 20:58:00
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